In the wake of a taste of world peace thanks to Pokémon Go, there's no question that the monster collecting series stands as one of the most popular video games around. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The ongoing excitement surrounding card prices ensures almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.
However despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed by the hype of the mainline series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu